The rules and/or regulations set forth herein are designed to provide for the orderly conduct of racing events and to establish minimum acceptable requirements for such events. These rules shall govern the condition of all events, and by participating in these events, all participants are deemed to have complied with these rules. NO EXPRESSED OR IMPLIED WARRANTY OF SAFETY SHALL RESULT FROM PUBLICATIONS OF OR COMPLIANCE WITH THESE RULES AND OR REGULATIONS. They are intended as a guide for the conduct of the sport and are in no way a guarantee against injury or death to a participant, spectator, or official.

The race director shall be empowered to permit reasonable and appropriate deviation from any of the specifications herein or impose any further restrictions that in his/her opinions do not alter the minimum acceptable requirements. NO EXPRESSED OR IMPLIED WARRANTY OF SAFETY SHALL RESULT FROM SUCH ALTERATION OF SPECIFICATIONS. Any interpretation or deviation of these rules is left to the discretion of the officials. Their decision is final.

2017 GENERAL RULES - Plumerville Super Speedway

RAIN OUT POLICY - ABSOLUTELY NO REFUNDS! If we rain out BEFORE intermission You may use your Arm Band/Ticket to get in free your next visit to the track. Your arm band/ticket, this is your responsibility.



PIT GATES OPEN AT 5:00 / Packing at 7, HOT LAPS AT 7:30 - RACES AT 8:00

!! Driver must stay in car unless told otherwise. If driver gets out of car, he or she is DQ'D!!

FIRE SUITS ARE MANDATORY IN ALL CLASSES, during hotlaps and racing. Racing helmets are MANDATORY in all classes with a "SNELL" rating of "95 or higher. Neck braces and window nets (or arm restraints) are MANDATORY in all classes. Fire resistant gloves and shoes are MANDATORY in all classes. SFI approved five point safety belts required.

  2. Heat races and features, after extended attempts to complete - ANY - race, flagman has the discretion to go - green/white/checkered.
  3. Only the towing vehicle, trailer and race car are allowed in pits with the purchase of a pit pass. Any other vehicle must purchase an additional pit pass. The driver of such vehicle must have 2 wrist bands. Please be aware of the fact: Any damage, to any vehicle, in the pit area is NOT covered by track insurance.
  4. ALL Cars must pack the track. If you do not pack with your class, you will run tailback of the longest line in the last heat. Cars that do not pack will not receive packing points. You have 5 minutes to get on the track once your class is called. You must stay on the track until motioned off. If you are having trouble with your car and can not pack the track, you will start tailback and will not receive packing points.
  5. Line-ups will be made after the draw has closed. If you have not drawn, you will run tailback . If you want to run tailback, tell the officials at the draw. IF a car does not make the line-up, that row will move straight up. If 2 or more cars in the same line do not make the line-up (or wreck on the first lap), remaining cars will move straight forward.
  6. POINTS GO TO THE CAR NUMBER. Points are earned by positions in the heats and by taking the green in the "A" feature. If you miss 3 consecutive point nights, you lose all your accumulated points. Every night is a track point night - unless otherwise stated.
  7. All cars MUST qualify through heats or B features, for the "A" feature. The first heat determines the inside row and the second heat determines the outside row. "B" feature race transfers line up at the back of the "A". If you break in hot laps and are able to get car repaired by the "A", you will be allowed to run tailback IF there are less than 24 cars in the "A" Feature.
  8. Race line-ups will be posted on the board, by the pit gate. It is the driver's responsibility to know their position. All races will be aligned in the pit area. Drivers will be called to lineup in the designated area. All cars are to be in the correct line up and ready to start the race before entering the track. If you miss the lineup, you run tailback. No hot laps between races.
  9. When the front row of cars reaches the start line in turn 4, the start will be official upon the flagman signaling with the green flag. The pole car will set the pace, which shall be consistent with track conditions and as required to keep the field in NOSE TO TAIL FORMATION. If you are out of line, the yellow flag will wave and you will be put on the rear. The race is officially over when the checkered flag is thrown. The only flag to follow the white is the checkered, unless the track is completely blocked and/or in case of fire. In this case, the race will be paid from the last completed lap. If the leader has taken the white flag and has a clear path to the checkered, the checkered will be thrown. If a yellow is thrown, then cars line up (minus the cars in the yellow) and a green/white/checkered will follow. If a yellow has to be thrown during this restart, the race will be over and paid from the last completed lap (minus the cars in the yellow/red).
  10. The pole car should start the race at a reasonable speed. Do not slow the pace as to 'bog' down the that cars behind. Flagman may signal car to pick up speed. If this signal is ignored, flagman may put that car on the rear. This includes single file restarts. It the front rows responsibility to set an even pace so that the race is started evenly. If this cannot be done in 2 attempts, one or both cars will go to the rear.
  11. On a restart, all cars return to their original starting position EXCEPT the cars that the yellow/red was thrown for. Those cars GO TO THE REAR. On the first lap, all cars must come through the green in order for the lap to be complete, except for those cars for which the yellow/red was thrown. After that, when the first 2 cars come through the green and a yellow/red is thrown, the lap is complete. The rest of the lap will be filled in from the last completed lap, with exception to the cars involved in the yellow/red. WE DO NOT RACE TO THE YELLOW OR RED FLAG. The scorers count laps from the press box, using the flag stand as the finish line.
  12. A RED FLAG MEANS STOP ~ THERE IS A DANGEROUS SITUATION ON THE TRACK. DO NOT DRIVE AROUND TO BE CLOSE TO YOUR PIT CREW. IF YOU IGNORE THE RED FLAG, YOU WILL BE DISQUALIFIED. A green and red light on at the same time means it is an "open" red and your pit crew is allowed on the track. If only the red is on, it is a "closed" red and NO ONE is allowed on the track.****A yellow and red light on together is the signal for a complete restart in double file order. On single file restarts, a cone will be used on the back straight. Stay to the right of the cone. If you run over the cord or cone, you will be put to the rear. The race will be started when the leader reaches the cone (you may pick up speed coming out of turn 2). Cars need to be in nose to tail formation and if you pass cars before you reach the cone, a yellow will be thrown and you will go to the rear or you will be penalized at the end of the race for "jumping" cars. A cone is also placed on the front straight for cars to get single file. If you do not get in single file formation and/or go under the cone, you will be put to the rear of the field. Lapped cars will be put to the rear of the field. Cars on the lead lap that cause a yellow/red will be aligned in front of lapped cars. A lapped car is defined as a car that is not on the same lap as the lead cars. Scoring is based on how many laps you have completed. If 2 cars are down the same amount of laps, but 1 car takes the checkered and the other doesn't, the car that took the checkered will be paid ahead of the car that didn't.
  13. If you are charged with a yellow/red, you will go the rear of the field, (refer to rule #1). Arguing will get you DQ'D. After 2 UNASSISTED yellows, you will leave the track.
  14. You have 1 laps to get into correct spot after being told by officials. Afterwards you will be sent to the rear or black flagged.(refer to rule #1)
  15. Intentional yellows will get you sent off the track (Including but not limited to: flats, sitting in infield then pulling out on track and stopping, stopping on the track causing the yellow to be thrown. (refer to rule #1)
  16. Any car leaving the track under yellow/red will go to rear on the restart. Cars will be aligned according to the way they come back to the track. No adjustments can be made to a car under red. No pit crews allowed on track under yellow. (refer to rule #1)
  17. BLACK FLAG APPLIES TO ALL CLASSES. Not seeing the black flag will result in a DQ. The black flag will be given to any car causing 2 yellows, not at "racing' speed, dragging loose parts, flats, excessive smoking or rough driving. If you ignore the black flag, you are DQ'd and you forfeit any pay and points earned that night. (refer to rule #1) Intentional yellows will get you DQ'D. .(refer to rule #1 & #15)
  18. Protests must go through the flagman or tech man. Protest must be done within 10 minutes from the end of the race. Only the driver is allowed to protest.
  19. DRIVER IS RESPONSIBLE FOR FAMILY AND CREW MEMBERS! "This includes emails and phone calls and social media". Any unauthorized person (this includes wives, kids, sponsors, girlfriends, boyfriends, pit crews, etc...) attempting to enter the press box or flag stand, will get their driver suspended for 2 weeks and a fine. Any unsportsmanlike conduct will result in a driver a 2 week suspension. The police officers will enforce the rules and regulations of Plumerville Speedway in addition to the County, State and Federal laws. Flipping off the flagman/crowd is an automatic DQ.~ this will be strictly enforced. Excessive speeding or other inappropriate displays in the pit area will result in a DQ and/or a fine. This includes race cars and 4-wheelers.
  20. FIGHTING: If you go to another driver's pit/car to argue/fight, you are the aggressor and you will be subject to penalties. If you are suspended or disqualified twice in one season, you will lose all accumulated points. If you are suspended or disqualified at anytime during the last 4 weeks of racing, you will lose all accumulated points. Rainouts do not count toward your suspension.
  21. COURTESY RULE: Any car from another track with MINOR rule infractions will be allowed to race one night. However, you will be notified of any necessary changes and will have to be legal on your next visit. The courtesy rules DOES NOT apply to, engine cubic inch size, carburetor, tires, or weight.
  22. If a car cuts through the infield, it will be counted as one lap down.
  23. NO alcoholic beverages of any kind are allowed in pit area.
  24. STAY OUT of the infield. - PERIOD! Any unauthorized person in the infield is subject to DQ and/or ejection.
  25. A drivers meeting will be called when deemed necessary. When one is called, any driver not attending forfeits any protest and discussion rights for the night.
  26. Any driver changes that occur after the line-up is posted must start on the rear of the heat race. Any driver changes after the heat race, that driver must start on the rear of the "B" or "A". A driver that has qualified for the "A" feature may change cars, but a driver that has not qualified for the "A" feature cannot race a car that has qualified for the feature. For any changes, you must notify track officials. If you fail to do so, you forfeit money and points earned for the night. NO driver changes after the green has been given.
  27. ALL PERSONS WHO ENTER THE PIT AREA MUST SIGN THE"RELEASE AND WAIVER OF LIABILITY AND INDEMNITY" AGREEMENT. It is your responsibility to read the form. If you have not signed the "RELEASE AND WAIVER OF LIABILITY AND INDEMNITY" AGREEMENT, you are not allowed in the pits. Any personal property taken into the pit area is at the owners' risk.
  28. Anyone sustaining injury must report the injury to the front office by the end of the race night. Reporting the injury at a later date will void benefits. The track does not pay for ambulance rides. Do not assume that police officers or track officials will report the injury for you. Injuries sustained from fighting are NOT covered by track insurance, and are subject to prosecution!
  29. Anyone under 18 years of age must have both parents or legal guardians sign a "MINOR RELEASE FORM" in order to enter the pit area.
  31. 31. All cars in which weight, cubic inches, tires, carburetor or inspection rules apply, plus any car questioned and the driver notified, must go straight to the inspection and weigh station without stopping at their pit or elsewhere. Failure to do so will result in disqualification and loss of points and money. Upon inspection, if the car is declared illegal, all points and monies earned for the night will be forfeited. Plumerville Speedway reserves the right to inspect/protest any car at any time! Courtesy rule does not apply. If you weigh and are light, you will be DQ'D (no matter where you finished). ALL CLASSES: TOP 5 IN HEATS ~ TRANSFERS from "B" AND TOP 5 "A" finishers MUST WEIGH.
  32. Harassment of any track official will not be tolerated and will result in a DQ, suspension and/or fines. When a car is in tech, NO ONE from another car is allowed in tech area.
  33. Special events may be governed by different rules. Any amendments will be explained at the drivers meeting
  34. Management reserves the right to change the race program or rules at any time to improve the racing program. Any point or rule not covered herein shall be decided by management at the necessary time and shall be final.
  35. No saving spots in the pit area.
  36. Number of heat races for any class are determined by the tracks discretion. *20 cars start the "A" feature. The pay window is at the spectator gate. We do not mail your pay to you, we will not hold it until the next week. If you fail to fill out a driver information sheet w/ a W9, you will not get paid. If you fail to pick up your payout, you forfeit it.
  37. You must be present at the Drivers Awards Banquet to receive Awards or Point Fund money.
  38. Heat Race Points will be 3 - 2 - 1 (1st, 2nd and 3rd)
    10 Cars
    13 Cars
    20 Cars Etc.
    1. 10
    1st = 13
    1st = 20
    2. 9
    3. 8
    13th = 1
    20th = 1
    4. 7
    5. 6
    6. 5
    7. 4
    8. 3
    The amount of 1st place points will be determined by the number of cars
    9. 2
    on that night. If 20 cars draw in, and 3 are unable to start the Feature,
    10. 1
    1st Place will receive 20 pts and 17th will receive 4 pts. Those that fail to start the feature will not receive any " feature points".

**If you choose not to pack the track, you will start tailback of the longest line in the highest car count heat race.**